Same deal as last time:
Let me know the lowest level you could see each spell plausibly being. I have inserted a few notes here and there when I figured I had an idea.
No save unless indicated.
Duration is permanent or instantaneous unless otherwise indicated. Remove curse will get rid of the thing where appropriate.
A fell wind sweeps across the area. All in the caster's sight except the caster must save vs will/spell or attack the nearest living thing for d4 rounds.
The caster kills himself or herself and is immediately reborn. Events begin to reverse themselves beginning at that moment and going backwards. The slain live and survivors die. Victors fall and the captured become captors. Beginning at the present and moving backward, the caster rolls a magic save for each creature that would be affected in order (that is: reverse order from the moment of casting). If the save is passed, the creature's fate is reversed. The process continues until the caster fails a save or until a full hour has been reversed.
Other kinds of events may be inverted at the GM's discretion and in any way the GM chooses, however, the caster may attempt to choose the form of inversion of these events as well, by rolling for them as if they were creatures, however: a failed save works as if the caster had failed a save for a creature's fate and the magic stops working at that moment.
One Thousand Hogs
A thousand hogs crawl up from beneath the earth. They know no master.
Mockery of Faith
Level: Cleric 3
Duration: 2 days
This spell may only be cast on a cleric, priest, shaman or other official member of an organized faith hierarchy and only on one of a faith unlike that of the casting cleric. It causes any creatures in earshot (other than the target) to laugh when the target mentions his/her/its deity. This includes mentioning the god's name during the casting of spells.
Thask's Compulsive Repetition
The caster indicates a target before the target has announced his or her next action. On a failed will/save, the target must repeat that action every round (s/he may change targets) until s/he succeeds on a save.
Area of effect: one room up to 30' x 30' x 30'
Caster designates a room: Whatever happens in that room in the next 5 rounds will continue to happen forever in an endless cycle. These actions will be enacted by temporal duplicates of any creatures in the room during the 5-minute interval after the spell's casting. Creatures duplicated by the spell are free to act in whatever manner they wish but the duplicates themselves cannot leave the room. The repeating action in the room may be interfered with via physical action or magic, but all will be returned to the starting condition every 5 rounds. Objects removed from the room during the initial 5 rounds will be duplicated in the room, but the duplicated objects, like the duplicated beings, cannot leave the room.
Target briefly sees an apparition of every being s/he has slain. The target is stunned until s/he makes a successful save. The save is made at a minus equal to the number of digits in the total tally of the target's kills.
Target's blood becomes acidic when exposed to air. The target is immune to the acid. Assume edged damage causes a wound. Attackers and creatures' within 5' when the creature is attacked must make a reflex save or other get-out-of-the-way save or be splashed for an amount of damage equal to the wound inflicted. Lasts d10 rounds.
Mothrok's Unusual Repast
Duration: 4 rounds
Upon uttering this spell, the caster becomes able to regenerate any lost body part after 2 rounds, but only if the mutilator is a friend or ally. The caster also becomes very tasty and highly nutritious.
The caster attempts to persuade at least 10 creatures a lie is true (no magic may be directly employed to achieve this end). If successful, reality is altered such that the lie becomes true for one round. For each additional 10 creatures convinced, reality is altered for another round.
Duration: d4 rounds
The eye of the cleric's god falls upon the target. The target must strictly obey the tenets of the god's faith and holy teachings at all times or suffer d8+(cleric level) damage per round of disobedience.
A single god chosen by the caster cannot see the target. The target cannot be directly helped, harmed, or in any way affected by any cleric spells cast by a devotee of that god's faith or otherwise relying on the power of that god.
Caster chooses two targets. Each loses the desires and goals they once had and has them replaced with those of the other. The victims are allowed a will/spell save each round but can only return to normal if both save in the same round.
Caster carefully removes the face from a slain foe (this takes d4 minutes), and casts the spell. The face then will magically adhere to the face of a target and grant him/her the str, con, max hp and combat and damage bonuses of the dead foe for one round per level of the caster. The target or caster must have slain the foe.
Caster grows a second skin, slightly less flexible than the original (-2 dex). The caster cannot cast spells inside the skin but it can absorb up to the wizard's own hit points worth of magic damage. It ceases to absorb magic once reduced to 0 hp. The caster may remove the skin (takes 2 minutes) at any time and "squeeze" the spells cast from it, allowing the caster to use any spell absorbed by the skin. The skin cannot be re-worn once removed and will not absorb magic after removal, even if it has hit points remaining.
Xamot's Reflecting Aura
Caster automatically reflects the next magical attack made on him/her onto the original caster. This works once and then is gone.
Eye of The Gallows God
Area of effect: one creature
Caster's player immediately knows target's ability scores, hit points, armor class, special attacks, special defenses and any spells prepared.
Mark of Ignorance
Placing this mark on a creature makes it instantly forgettable. It cannot be recalled, referred to, or targeted directly in any way by any being that cannot sense the target creature by direct means (see, hear, smell, etc).